![A New Colony Rises! ArchoNexus #3 | RimWorld Blood & Dust ArchoNexus Run !rwmods - w4stedspace on Twitch A New Colony Rises! ArchoNexus #3 | RimWorld Blood & Dust ArchoNexus Run !rwmods - w4stedspace on Twitch](https://static-cdn.jtvnw.net/cf_vods/dgeft87wbj63p/00139c826be5e500d1a2_w4stedspace_46970316572_1687565653//thumb/thumb0-640x360.jpg)
A New Colony Rises! ArchoNexus #3 | RimWorld Blood & Dust ArchoNexus Run !rwmods - w4stedspace on Twitch
![The Ground Penetrating Scanner was really annoying me but it turns out if you just click on it you can see all the previously scanned points. Please tell me I'm not the The Ground Penetrating Scanner was really annoying me but it turns out if you just click on it you can see all the previously scanned points. Please tell me I'm not the](https://preview.redd.it/the-ground-penetrating-scanner-was-really-annoying-me-but-v0-a566logkrvf91.png?auto=webp&s=6d514aa86e3da7cf88fe9e1e93f456312e201306)
The Ground Penetrating Scanner was really annoying me but it turns out if you just click on it you can see all the previously scanned points. Please tell me I'm not the
GitHub - alextd/RimWorld-GroundScannerRedesign: A RimWorld mod - re-thinks how the Ground-penetrating scanner works. It builds area over time, and detects surface minerals as well.
![game design - How can I make a more engaging research/progression system? - Game Development Stack Exchange game design - How can I make a more engaging research/progression system? - Game Development Stack Exchange](https://i.stack.imgur.com/JyYfl.png)